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water weird 5e

WATER WEIRD 5e stats. A water weird is a rare water elemental creature which inhabits a body of water.

Water Weird 5th Edition Dungeons And Dragons By Christopherburdett On Deviantart Dungeons And Dragons Creature Concept Art Fantasy Creatures
Water Weird 5th Edition Dungeons And Dragons By Christopherburdett On Deviantart Dungeons And Dragons Creature Concept Art Fantasy Creatures

A weird tank is a ten-gallon tank of blown glass and sculpted bronze with a backpack-like carrying harness fashioned from tough leather.

. Improved Grapple Ex If a Water Weird makes a successful melee attack it automatically initiates a grapple attack as a free action. Until this grapple ends the target is restrained the water weird tries to drown it and the water weird cant constrict another. If the target is Medium or smaller it is grappled escape DC 13 and pulled 5 feet toward the water weird. Can use an action to open it allowing the water weird to emerge.

5 to hit reach 10 ft one creature. 13 3d6 3 bludgeoning damage. 5 to hit reach 10 ft one creature. Cold-based spells affect it as a slow spell.

13 and pulled 5 ft. While wearing the tank you can use an action to open it allowing the water weird to emerge. On a failed save a creature becomes Frightened for the Duration. The elemental can enter a hostile creatures space and stop there.

The water weird dies if it leaves the water to which it is bound or if. It does not provoke an attack of opportunity when doing so. No Prep The Valkyrie of War. A purify water spell slays a Water Weird.

8 to hit reach 10 ft one creature. A water weird see the Monster Manual for statistics is contained within the tank. The water weirds movement is particularly relevant to this strategy. No Prep The Pumpkin Beholder.

A water weird is an elemental guardian bound to a specific water-filled location such as a pool or founfain. It can move through a space as narrow as 1 inch wide without squeezing. The elemental makes two slam attacks. 5 to hit reach 10 ft one creature.

Traits Water Form. Until this grapple ends the target is restrained the water weird tries to drown it and the water weird cant constrict another target. A water weird reduced to 0 hit points by fire or cold damage is not death. Depending on how much room other creatures have to maneuver around the water weirds basin it may lie in wait right at the waters edge or 5 feet farther in.

A water weird is contained within the tank. - Meanwhile the Water Weird can repeat its attack on the drowned character with advantage to make it lose more death saves. 13 3d6 3 bludgeoning damage. 5 to hit reach 10 ft one creature.

The water weird is invisible while fully immersed in water. Until the end of its next turn. No Prep Dragon Siege. Invisible while immersed in water its serpentine shape becomes clear only when it emerges to attack using its coils to crush any creature other than its summoner and those its summoner declares as off limits.

Drowning in 5e takes a long time so if the weird is hell bent on killing by drowning as the stat block seems to suggest that gives you a bit more room for surviving. The elemental can enter a Hostile creatures space and stop there. Until this grapple ends the target is restrained the water weird tries to drown it and the water weird cant constrict another. 19 4d6 5 bludgeoning damage.

It can move through a space as narrow as 1 inch wide without squeezing. While wearing the tank you. It is mentioned in the Dungeon Masters Guide 5e 2014 as a native to the plane of water and a creature found in the Underdark. Each creature in a 30-foot-radius Sphere centered on a point of your choice within range must make a Wisdom saving throw.

Its speed is reduced by 20 feet until the end of. No Prep The Hand of Vecna. Until this grapple ends the target is restrained the water weird tries to drown it and the water weird cant constrict another. 13 3d6 3 bludgeoning damage.

No Prep Demon Sword. 5 to hit reach 10 ft one creature. No Prep The Stones of Power. When slain a water weird.

In the dungeon environment there are commonly bound as guardians of fountains pools and similar bodies of water. If the target is Medium or smaller it is grappled escape DC 13 and pulled 5 feet toward the water weird. 20 DC if the water elemental disperses in a body of water larger than 10 feet in diameter. The water weird is invisible while fully immersed in water.

No Prep The Demonic Ritual. If the target is Medium or smaller it is grappled escape DC 15 and pulled 5 feet toward the water weird. It has a 60-foot swimming speed plus a 10-foot reach. If the elemental takes cold damage it partially freezes.

The water weird dies if it leaves the water to which it is bound or if that water is destroyed. Requires an enchanted vial. Drawing on the deepest fears of a group of Creatures you create illusory Creatures in their minds visible only to them. No Prep Adventures in Time.

Until this grapple ends the target is restrained the water weird tries to drown it and the water weird cant constrict another target. If the elemental takes cold damage it partially freezes. The latter is preferable if feasible. Attunement 1000 gp 30 lb Iron Rare.

Its speed is reduced by 20 ft. Instead it will reformin 1d4 rounds with full hit points. If the target is Medium or smaller it is grappled escape DC. A Water Weird is vulnerable to certain types of spells.

If the target is Medium or smaller it is grappled escape. 13 3d6 3 bludgeoning damage. If the target is Medium or smaller it is grappled escape DC 13 and pulled 5 feet toward the water weird. The water weird acts immediately after you in the initiative order and.

Toward the water weird. 13 3d6 3 bludgeoning damage. Elemental Water Essence vial When a water weird disperses the water it leaves behind can contain traces amounts of elemental energy that can be harnessed using a magical container.

Pin By Ernie Gutierrez On Sea Dnd Dragons Dungeons And Dragons Homebrew D D Dungeons And Dragons
Pin By Ernie Gutierrez On Sea Dnd Dragons Dungeons And Dragons Homebrew D D Dungeons And Dragons
Water Elemental Water Element Water Monster
Water Elemental Water Element Water Monster
Water Elemental Fantasy Creatures Fantasy Monster Creature Art
Water Elemental Fantasy Creatures Fantasy Monster Creature Art
Water Weird Dungeons And Dragons Dungeons And Dragons Characters Elemental Dragons
Water Weird Dungeons And Dragons Dungeons And Dragons Characters Elemental Dragons
Water Weird Creatures Mythical Creatures Fantasy Creatures
Water Weird Creatures Mythical Creatures Fantasy Creatures

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